Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts

Tuesday, June 16, 2009

Super Shock Football Game Site Up!

It's been a while since my last post. I've been hard at work on my first iPhone game. It's been a lot of work but it's also been a blast. I learned so much as a designer working on this project. There were many things to consider past the usual "make it look good" approach we often fall into as designers. ie: functionality, scale, intuitiveness, smart use of space, versatility, 3D texture mapping, marketability, the list goes on and on. Anyway, I wanted to let you all know to check it out by going to our new website. SuperShockFootball.com

We got all kinds of good stuff there including a trailer, game details, screenshots, wallpapers, forums, and links to our twitter, youtube and facebook pages. More than enough keep yourself busy while you wait for the summer release.

Below are some of the iPhone wallpapers you can find on our site....




Wednesday, May 27, 2009

Super Shock Football Play by Plays

Hey everyone. It's been a long time since I've posted anything. I've been pretty busy adapting to my new role as a father and trying to juggle a design business while developing an iphone game. So what we have here is a bunch of illustrations I did for our game. We changed the name from ILectric Football" to "Super Shock Football" This was for creative reasons as well as legal reasons :) Anyway, after the end of every play one of these bad boys pops up. The goal was to make them vintage and funny. I hope you like them. For those interested in more info on Super Shock Football, check out the Facebook page and become a fan! You can also find much higher resolution version of these drawings there. Stay tuned as the first trailer will be coming out in the next few days.

Thursday, March 26, 2009

Ilectric Football Is Coming!

For the past month I've been working with a friend on a game for the iphone called iLectric Football. Remember those old school vibrating football games? Check out the video below if you need a refresher. We are about 50% done with it as of today, maybe further. Now that I'm wrapping up the in game stuff I've been working on. ie: textures, logos, interface, etc. Its time to ramp up with the advertising stuff. So here is the first piece I want to show you. Elements of this design will be used on things such as the website and app store page. It was fun doing an old style illustation. I wanted it to look like the cover of an old board game. Anyway, I'll begin showing some of my other stuff I've done as we get closer to release. We're looking to launch in the next month or two. Also keep an eye on our official site for the game HERE.



Thursday, February 26, 2009

Steamroller Studios is born!

So my buddy Keith Lackey who currently works at WETA digital (they made the effects for King Kong and Lord of the Rings) as a Technical Director gave me a call last week. He pitched me an iphone game idea that I fell in love with. We have been hard at work on said idea and already have quite a bit done with him working the programming and me the graphics. We're not ready to show anything yet but rest assured we will launch our first game in about 3 months time under the banner of our new company "Steamroller Studios" There's an inside joke there that I'll tell you about if you really want. Anyway, the inspiration for this intro were crudely drawn cartoons such as Doug or Ed Edd and Eddy. I wanted it to be funny and the lines constantly squiggly. (is squiggly a word?) It allowed me to learn something new in photoshop as well with the animation feature. Stay tuned for more!

GO HERE to see the better quality HD version of this. Also props to my boy Torrance Reed for the sound, he's a funny guy.